Savage Tide

Chronicling the adventures of Gustave, Glaive, Garland and Crimson, on the Southern Seas near Sasserine.

17.4.08

Summary 17: Trials and Tribulations

There is a strangeness that has started coming over me these days. Something that I have not felt since that time long ago, even before these latest events. The memories of my past are gone, destroyed at the time when my first ever love betrayed me. Perhaps one day, I might trust my companions to see into my own heart, to see the pain that they could never fathom which dwells within me. Now though, I have found a new love, and I am even more terrified. For the one thing I fear is to have my heart snapped in two again. And I know Garland that you are reading this log entry, and so I wanted you to know this. But this is not a story of what I once was; this is but a simple recounting of our most recent adventures.

After our success over recovering the prized bat statue, we decided to check out the left most passage in the hopes of recovering more treasures. Given our current equipment status, we truly had little to show for our long ocean voyage at that point.

We sent the Assassin to scout ahead, while stopping along the way to recover Skald’s items. There were no taps to greet us, only runes that detailed the power of the ancient Olman god of Fire. Near one of these scribblings was a long decayed body of a former explorer. His meager possessions were of no value to waste valuable ink describing. It seemed he had died before exploring the only other thing of note in the room, which was a deep well. Being possessed of Devil’s Sight, I looked down into the darkness. There I spotted something lurking within it gloom. I suggested we shed some light on the situation. First I cast light on a rock. Then I cast light on one of Gustav’s arrows. As I threw the rock down the well, he timed his shot to fire at whatever was waiting for us. And indeed the plan worked, which of course invoked the beasts wrath. The thing was an amorphous of eyes, tentacles, and mouths. As it emerged, its keening wail filled the room and our senses with confusion. Gustav, Cindel, Croc, and I were able to shrug it off, but the thin-headed Garland and Orol succumbed to the magic. This forced them both to simply stand still and babble incoherently. Using the magic missile wand, I send a force barb into the beast, while Gustav moved into position. Just before he struck though, the gibbering mouther spit a glob of acid into his eyes, blinding him. In the meantime, Cindel sent her crocodile in to harass the monster, scoring a mighty blow. The mind-meddling magic soon caused Orol to run into melee to engage the mouther. Garland meanwhile charged Croc from behind, and thankfully missed with his spear after his weapon got caught up in his clothing. This was fortunate since the crocodile was dealing the greatest of damage upon our foe. I was able to mull its senses with a sorrow spell, just as Gustav shook off the remaining acid from his eyes and Garland finally shook off the confusion. This allowed them both to help in the fight that was not at all going well. For all this time, Orol had been bitten time and time again, and was now being consumed by the mouther, becoming a part of it. We stepped up our attacks, as we desperately wanted to save the stone salve that Orol had on his person.

The actual life of the gnome was of course meaningless.

A final tail slap by Croc finally ended the gibbering mouther’s life, while consequently saving Orol’s. Seeing the archeologist’s sad state of health, we took his stone salve and brought him back to the ship to heal.

Arriving back at the well, we spotted a floating eye watching us. Garland claimed it was a baby beholder, so Gustav shot it dead. With no other guardians, we went down one at a time down the shaft. Cindel though slipped, but was lucky to be caught by Garland down below. Surveying our surroundings, we found ourselves faced with four paths. Each one led to a room with a different elemental. Using a comprehend languages spell, I was able to understand that this was all some sort of test. Should we pass the four tests of combat, we would be granted audience with the ancient Olman shamans, and perhaps their buried treasures. At the Wind passage, Garland was able to actually converse with the elemental. It was here where we found out that someone else was in the process of completing the tests. Without further delay, we began the trials, starting with Air.

After entering the door, we found ourselves on a hillside, with clouds high above. Without warning, a bolt of lightening struck down in our midst. Gustav and I were able to dodge aside, but Garland and Cindel were hit hard. Quickly we separated, but Cindel was struck again and nearly killed. Since death meant only that we would be returned to the elemental room, we didn’t give her cries of pain too much heed. High above, we finally saw our foe; a mooncalf. Gustav tagged it with an arrow, which focused the beast’s entire wrath on him. His vision was soon filled with wings and tentacles as the mooncalf tried to scoop the Assassin into the air. This gave us only a moment to charge in and strike true with our weapons. Just before Gustav was yanked from his feet, I infused negative energy into the monster, but it seemed it still had plenty of life-force left. And then Gustav was airborne, with not a thing that we could do. The Assassin hung on valiantly, even stabbing it with his rapier before the mooncalf finally sent him crashing lifeless to the ground.

Next it was Garland’s turn. Already injured from the lightening blast, he stood tall as his doom barreled down upon him. I was able to get to Gustav’s fallen weapons in order to be able to be more effective in combat, and managed to nearly sever a tentacle with a rapier swipe, before Garland too was carried aloft. It was not the fall that eventually killed the Captain, who held on for dear life. Rather it was a massive bite from the mooncalf that tore his throat out and ended the test for him. Through all the chaos though, the creature was weakening, thanks in large part to the damage that Gustav and Garland had already done to it. Cindel was next on the hit list, going down under five massive tentacle rakes.

Only I remained. If I failed, then our quest for treasure was already over. Abandoning the bow, I took in hand the magic missile wand, and Gustav’s rapier. On came the beast, and on I charged. My only hope was to allow it to bring me aloft, so that I could slay it, while holding on with my pole-dancer legs. It did not take long for the ground to fall away from me. High above, wounded, I stabbed hard and imbedded the rapier in the mooncalf’s eye. After taking a minor bite, I dropped the blade and sent another wave of dark energy into the beast.

It faltered in its flight as though it was barely holding on.

With my legs wrapped around its tentacle, it failed to dislodge me, but still bit hard on my chest. I looked down and saw my own heart beating feebly. With my last effort, I activated the magic missile wand. And then we were both falling. The element of Air was dead, and I appeared alive and unscathed in the elemental chamber where there my companions waited, equally unharmed. One down, three trials to go.

Our next choice was the test of Earth. After going through the door, we found ourselves in a web-lined cave. There a woman greeted us and gave us a choice as to whether we wished to face one large beast, or many smaller ones. Thinking that the latter would be much easier, we opted for the smaller spiders. This surprised the woman. She said that we were the first in many centuries to make such a choice.

The four of us went back to back as from out of the darkness came eight large spiders. After a few seconds of near unsuccessful web attacks, the arachnids moved in. Garland and I used our superior reflexes to slash many of them before they could close within bite range. Despite Cindel dropping dead early on in the fight, the trial was a simple matter compared to the Air one. My monk skills were admittedly paltry in the fight, but Gustav and Garland shined as bright as they ever have. Gustav used his assassin skills to critically wound spider after spider. Garland meanwhile charged into the circle of fangs time and time again, inflicting massive wounds upon the insects. With our ability to dodge most of the spiders attacks, we were easily able to dispatch all eight.

Our next test was the Water one. The door opened to a beach with fisherman dragging out pearls from the brine. Gazing at these white treasures gave us all a greedy eye for what we might find on the Isle of Dread. After the Olman’s fled, we plunged into the water to look for something to slay. A cry for help was what brought us to it, for no one would be alive that deep and be able to cry so clearly. The ahuizotl’s ruse had failed it, revealing its location to us all in the process. Gustav lunged and struck true, while Garland torpedoed past the beast, miscalculating his lunge. Cindel meanwhile sent her newly summoned crocodile into the fray. By the time I arrived, I had time for only a single magic missile before Gustav stabbed a killing blow through the ahuizotl’s throat. Another easy victory.

The final test was the one of Fire. After entered the test, we were greeted by a huge red dragon. He explained that we simply had to survive one minute in a fire pit with a gargantuan fire snake. As we positioned ourselves in the fiery arena, the serpent emerged from the ground and breathed a cone of fire upon us. All of us were able to dive away from it, so the serpent charged after Cindel. In the blink of an eye, she was carried in its jaws and then subsequently incinerated by another fire breath.

Next on the burn list was Garland. The Legendary Captain couldn’t hope to avoid the jaws of death that scooped him up. Yet as the serpent tried to swallow him down whole, I witnessed a feat of strength that has yet to be matched. For Garland placed a hand on each of the creatures jaws and pushed them wide open, allowing him to jump out to the ground below. There he hid amongst the smoke to buy more time. All the while, Gustav and I continued to fire arrows in he hopes of scoring a lucky critical hit. Those arrows brought the wrath of the monster upon Gustav. There was simply no stopping the jaws that bit down. The coup-de-grace was when the Assassin became impaled upon the serpents tail stinger, then shaken loose like a dead rodent.

And yet our time of victory was near.

I ensured that the monster focused its sights upon me. Closing my eyes, I allowed pain and death to crush my body to paste. For when that happened, the time was up. And we had passed the trial with Garland still remaining alive.

The world gave way to the entrance hall of the four tests. Except that now there was another well to climb down, this to reach the shamans. After we arrived at its floor, we were confronted by four hallways, each leading to an elemental shaman’s resting place. We were also greeted by the other who had succeeded in passing the trials as well. He was a half-dragon from the Mist Kingdom. His name was Malfurian of the Keepers of Time, and he claimed to be a chronicler for several recent great events. He said that he was keeping tabs on several other people who were destined for greatness, as though implying that we were such a group. He then asked if he could venture forth with us to the Isle of Dread, that he might bear witness to our exploits. He offered three potions that would allow us to scry on a moment in the Past, Present, and Future. He also said he could identify items.

And so the debate began. Looking into his soul, I saw the taint that I’ve learned to distrust. This I voiced to my comrades. How could we simply trust such a powerful stranger after all? But I was a voice of four, and I said that I would accept the decision of the majority. To my surprise, everyone agreed with my assessment. In our discussions though, I was forced to reveal several secrets that I had been withholding.

There was a curiosity about the bat statue, as to how it might protect us on the Isle. But I already had the answer to this question; it would not. For you see, I was not a worshipper of Hextor, but rather a disciple of Olidamara. I had been sent on a mission by my deity, but that it would only become clear once I had reached Tomoachan. The trapped demon was in fact the emissary with the mission. He said that I was to take the bat statue to the Bat Temple on the Isle of Dread. The statue was in fact a key that would open a door there. Beyond the door, I would find a magic item that I was to give to Olidamara. This was my task to become a true disciple. I had feared that no one would have accepted a priestess to the god of rogues onboard ship. Nor did I think anyone would believe my story about the Bat Temple, and taking a detour in our voyage to go to the shaman burial grounds on Tomoachan. After I recounted my tale, I saw some anger in their eyes, but also acceptance. I then openly asked for their help in going to the temple to recover the item, and they all agreed. For twas only a single item that I was to hand over. All the other trinkets were free for our takings. Given this, and our moral codes for the most part, we turned down Malfurian’s offer. He frowned on our decision, but did not force the issue, and teleported away. Taking with him the only means of scrying upon Vanthus.

All around us were ancient Olman writings. Luckily, Gustav was able to discern most of them. They spoke of the demise of the Olman populous. How a pearl, like the one Vanthus had dropped, had killed a great number of their people in a rite dedicated to the Dragon God. Three heroes went out and sought revenge, but unknowingly went against the wrong enemy. Using an artifact called Klaluk’s Tear, the Elements of Vengeance destroyed nearly the entire Aboleth race. Only Bakura returned from the mission alive to his tribe. Shortly after though, the remaining shamans, including Bakura, were assassinated in the night by lizard-like creatures wrapped in bandages. The survivors thus came here to Tamoachan to inter their honored dead and preserve their history.

We then went to talk to the spirit of Bakura who was buried nearby. He filled in some of the gaps to the tales we had deciphered. He also asked that, if we were to continue our voyage, that we find and bring back his lost friends Meleeki and Immortal. Their bodies should be buried with him, so that the Elements of Vengeance could be reunited. He warned though that Immortal may have become an undead, after mistakenly killing Meleeki in the final seconds of the Aboleth battle. He then offered us his ancient items, to aid us, and to show to the remaining Olmans that the Gods remained with them.

Whatever!

His items were fairly insignificant, save for a cloak that allowed its wearer to fly indefinitely. The gauntlets became a temporary weapon for me as they would send a lash of fire when they struck an enemy. Taking Bakura’s advice, we did not raid the tombs of the other shamans. We packed our things and went back to the ship, continuing our voyage to the Isle.

As the days passed by, the weather became stormy. Yet despite the wind, both ships saw their progress floundering. The wench Sindorei began screeching that she had heard tales of something called “journey’s end” and that she only then realized that we had reached this phenomenon. The non-crazy-lady term for what we had actually hit was a sargasa: a sea weed trap.

We dropped anchor to get a better idea as to what we were dealing with. Garland took me in his arms and we surveyed the surroundings from above as it was he who had donned Bakura’s Cloak. All around us was solid sea weed beds, and ships overgrown with them. We stopped at one of them and looked around the mucus-ridden deck. Eventually, we came to the captains quarters where we found his long dead corpse and his nicely preserved log book. Most of it was made up of ramblings over missing crew members and undead walking at night. What was interesting was where he had written about the “Mother at the heart.” Thinking that perhaps this might be something we could kill in order to free our ship, we did a flyby deeper into the sargasa. Soon we came to a huge galleon, completely covered over with foliage. Figuring we had found what we came for, we flew back to the ships. There we warned everyone to stay below deck. We were in for a rough night of creeping vines and possible walking dead.

And indeed no one slept at all. The sounds of slithering vines sent chills up our spines. The pounding on the doors had our hearts leaping to the floors. The odor of burning, had all our minds for land yearning. And when the raven called for dawn, all the night terrors were gone. We dared venture outside to see, that the ship was overgrown with a plethora of weeds. Captain Garland ordered them to away they be hacked, while he flew to dish out a major bitch slap. And so it was that he, Gustav, Lavinia, Cindel, and I went to kill the Mother sucker.

After defensive spells were cast, we approached what we had thought to be where the center of the sargasa was. Cindel started the battle by rolling a ball of fire over the plant ships hull. This sparked an immediate surprise response. The plants surrounding the ship coalesced into an enormous plant creature: The Mother of All. Thinking that perhaps the sea weed we were standing on was a part of the creature, Lavinia stabbed downwards. And indeed she did appear to slightly annoy the creature as it retaliated with a vine slap. It then produced a field of scintillating flowers whose aura made it difficult for any spellcasting.

By the looks of our foe, we were way overmatched. It was this intimidation that caused most of my attacks to miss their mark. Yet again though, Garland and Croc were there to dish out the big hits. Gustav sent arrow after stinging arrow flying home, while I was able to flame plant matter with my gauntlets. Garland and I took some painful retaliatory vine hits, but we were also able to avoid many slaps. Yet again, Gustav got in the killing blow.

As the Mother of All began sinking, she brought with her, all her vines. We hurried back to our ships, praying to Olidamara that the crew had had enough time to free the vessels from their clinging prisons. As we arrived, we saw that Garland’s orders had indeed been successfully carried out. Before long, the water was clear for sailing. I don’t think we had ever faced such trials of battle in the last few days. We had battled ancient terrors of the Isle of Dread, and destroyed the legend of “journey’s end.” The battles had been tough, with our triumphs over each, being a true team effort. Who would have thought that such an unlikely trio as us would ever come together? An unrelenting triad of power.

15.4.08

Summary 16: Into the Ruins

Day 22, Damage Control:
We were successful in retrieving a 100’ foot tree to replace the mast. We have Skald to thank for supplying us with safe passage. The engineer had estimated eight or so days in order to make repairs. After gathering food and supplies, I had Lavinia join me for a romantic walk along the beach. We had a lovely pick nick…, among other things…

Day 30, The Brotherhood:
Upon exiting the creek after repairs, our journey had been delayed further as a Scarlet Brotherhood blockade made its presence felt. They required a contribution, from our part obviously, to aid in their little war against the pirates. The three armed Brotherhood vessels were more that enough to grant them our full cooperation. As we made preparations, Crimson spoke against her affiliation and questioned their actions. I, on the other hand, knew very well that this was standard procedure amongst the Brotherhood, not all that different from pirates themselves… what can you do… That being said, we were not going to offer them much. We took the time to strip our vessels of our valuables and hid them in Max’s coral dwelling beneath the Nixie. Guarding it was Garland in Hecuva disguise with the aid of a “Water Breathing” potion. Another charge from the “Disguise Self Wand” was used to shape change a random crew member in the form of Baltar. All that remained were a handful of gold coins; hiding everything would have been too obvious. I for one took a chance and kept Rowyn’s Rapier and 50 gold coins to aid in the ruse. Upon their arrival, I insisted to see some credentials, unfortunately, all looked legitimate. As I handed back the document, I noticed our captors had hungry eyes upon the female portion of my crew. Their first order of business was a permanent transfer of four female “play things”, a personal request from their captain. I stood in my crew’s defense as I saw a great deal of fear in all their lovely eyes. I explain to them the difference between a need and a want, but they would have none of it, they simply replied with threats. Just before they got a chance to signal their ship to fire a warning shot, I quickly spotted the Sindorei on board a long boat leaving the Glaive. The man in front of me then gave me one last chance to comply. No woman should have to be subjected to such treachery. I made him an offer he couldn’t refuse; I surrendered my weapon in exchange for the women’s freedom, including Sindorei. They agreed as they saw the value of the gift I had offered them. From this day forth, the lovely Sindorei will be gazing upon the stars on board the Nixie.

Day 39, Something in the Woods:
Today we spotted several columns of smoke, coming from the jungle. Tis note worthy but no one had an interest in investigating the situation further. Both ships maintained their course and speed. Note to self, hire a new cook; this rubbish I concocted should be considered a banned substance. I simply don’t know how they put up with it. Why do all the lovely ladies smile and pretend to like it, what is a handsome devil to do? Well, at least Lefty has enough sense to use the waste pail.

Day 43, The Incident at Fort Greenrock:
Shore leave was cancelled, no thanks to that bloody Meravanchi. Sorry, that “bloody” comment may have come a little too soon. Yes he’s dead, by the hand of Crimson no doubt. It would seem that too much pleasure can indeed kill a man. She insisted that it was an accident, and she’s so god damn believable as she stood there in utter shock. I wouldn’t be surprised if they haven’t even made it to her bedchambers… Anyhow, that Meravanchi fellow caused his own demise; that fool attempted to purchase a few hours of “quality time” with the Mayer’s daughter; real intelligent. That plan failed as the Mayer dragged him to the center square and elected to partake in a violent display for all to see. He then insisted that we leave town immediately, or suffer the same fate. During that time, Lavinia & I were on the Glaive sampling their chef’s fine cuisine, most delightful. The bloody Meravanchi stood before me, still looking for sexual satisfaction. He then offered me 500 gold coins in return for one of my crew. Just as I was about to refuse, Crimson stepped in and offered herself. At that moment, I took my money and left, this was a battle she’d have to face herself. The next day a meeting was held where everyone was informed of Crimson’s pleasure techniques, strong enough for a man like Garland apparently… yet, risky for an already mangled Meravanchi. Our voyage was delayed several hours as the Glaive insisted on rejoicing his death; nobody really did like him. At that moment, I took the opportunity to comfort by beloved and insisted that she not worry about the Mayer position in Farshore. Little does she know, I’ve already though up of a suitable replacement. As for Crimson and Garland, our ongoing investigation will continue once we reach our next stop in two weeks time.

Day 48, The Beast:
Today marked the day we all witnessed the all mighty Hydra, a beast with seven heads. Apparently, two heads grow when one is severed, right…, I’ll believe when I see it. It all began when we spotted a shipwreck along the shoreline. I’ll have to admit that my curiosity got the best of me as I commanded the ship to halt in order to assess the situation. The Glaive slowed and met up with us moments later. I knew that this was a little too good to be true, but the opportunity to gather supplies and perhaps, valuables, was nearly impossible to ignore. It was then when Cindel sent forth her crocodile companion to investigate the scene; unfortunately, her reptilian friend did not fare so well against the mighty beast, hidden beneath the dark waters. It was now clear that the treasure trove that loomed before us had not been pillaged yet; greed slowly began to infiltrate our ranks… But in the end, I did not wish to place my crew in any sort of danger and reluctantly voted against a possible expedition. The others agreed.

Day 54, Port Town of Renkrue:
Another attempt to discover Crimson’s true intentions have failed… once again. Whoever or what ever is protecting her has also opted to protect Garland as well. This is very… unsettling. I must exercise caution. But in the end, I’ve no doubt the truth will reveal itself. She’s already leaked, on several occasions now, clues to confirm my suspicions. I suppose I’ll just have to wait until she makes yet another mistake. Anyhow, all was not lost; the city had much to offer. I took my beloved out to dinner and treated her to the “Exclusive Package” at the local bathhouse. It was also nice to get a nice clean shave.

Day 67, All or Nothing:
The timing was perfect, peering out the kitchen window; I spotted Lavinia at the bow of the ship… alone… gazing at the open sea as the sun was setting. It was time. I freshened up and made my way towards her. I embraced her from behind and spoke gentle into her ear. I proposed to her and she joyfully accepted without hesitation. I’ve had a lot of time in the last five or so months to make this pivotal decision. I’ve asked myself every single night till this day if she was the “One”. Never have I expressed feelings of doubt. The love making has been plentiful and has not diminished in intensity, no man could ask for more. But in all honesty, I can clearly see myself growing old with, especially if she’ll look anything like her mother… What can I say…, she… brings out the best in me.

Day 82, The Lost Ruins of Tamoachan:
The Lost Ruins of Tamoachan, our next destination. Apparently, an artifact within will protect us from the “savage affliction”, so says Crimson… Luckily, the ruins were in plain sight, our ranger friend would not be forced onto the away team, but Skald insisted on braving the dangers. A mere 10 minute stroll stood before us in order to reach our destination, yet we were welcomed with fowl odor in the air. Upon our arrival at the entrance, the source of this fowl odor had been located. The beast resting upon the staircase had been identified as a Basilisk, one with the ability to turn one’s flesh to stone. Skald and myself attempted to down the vile reptile with our arrows as the others took up a defensive position. Unfortunately, our attacks only aggravated our target as it awoke and feasted his eye upon yours truly. I quickly unsheathed Verik’s blade and stabbed the Basilisk in the neck as it failed to knock me off my feet with his charge. There I was, one on one with the Basilisk as I stared right into his eyes with no ill effect. Crimson opted to utilize my Magic Missile wand from a more that safe distance. Garland’s bravery was also lacking as he moved in and out of harms way while poking it with his stick. In the end, his tactic would be his undoing as I had noticed him in statue form. So the legend was true… when I came to the realization that my opponent was indeed perilous, my body, coincidently, began to stiffen. Death was upon once again, all I could think of was… my beloved. But the Basilisk would be dined victory as that single thought gave me the strength to fend off the affliction. In retaliation, I stabbed the Basilisk through the skull, thus ending its reign of terror. The Gnome Urol then applied one of two antidotes upon the Stoned Garland and revived him. We then attempted to dispose of the beast only to discover its mate. A strategical retreat became the logical course of action. We quickly made our way to the Ruin’s entrance and fooled the vile predator in taking an alternate trail in which to peruse. When the coast was clear, we entered. Two paths stood before us and we then partook in a lengthy debate weather to go left or right, do not ask me why. So we went right, or was it left, I don’t even remember, anyhow… It was pitch black; therefore Garland, with his radiant Bisento, and I bravely led the pack in hopes to locate traps. We eventually found ourselves in a large room filled with ancient pictorials. Urol attended to his studies as I made my way to the room’s center. The bloody Gnome must have touched something as the wall near the entrance erupted in flames and the wall of fire began moving towards us. On the bright side, the room had been completely illuminated revealing a passage on the eastern wall, I signaled the others and made my way to safety along side Crimson. Garland was stuck with the Gnome who apparently opted to ignore the raging inferno. Garland’s conscious would not fail on this day as he sacrificed his body and rushed the Gnome to safety while suffering a few mild burns. Skald, unfortunately, did not heed my call, one peek into the room and his demise was confirmed; nothing more than a pile of ash. As for the rest of us, we took a moment to heal our wounds and made our way down the passage leading us to a dead end…

To be continued…

DM Thoughts: Session 17

DM Thoughts: Session 16

DM Thoughts: Session 15

DM Thoughts: Session 14

This session was always expected to be an important one for me. The main reason was that this is where things ceased to be centered around the city of Sasserine, and instead everything was now to revolve around our two ships: The Blue Nixie, and the Glaive (formerly the Sea Wyvern).

To help underline the importance of this turning point, I therefore planned from the get-go, to have the unveiling of my 3d ship model be saved for this day. There had been a fight on the Nixie earlier on - but somehow that didn't seem the best time to reveal the ship, since it would not be needed again for quite some time. So I knew this was the time to do it.

However, as you might imagine, putting together the ship was a much longer ordeal. One that took me about 24 hours of meticulous work, spread out over the course of many months. In fact, the first printing of the sheets I would need to construct it took place almost two years ago, back when I spent the summer working at a print shop.

But let's not get ahead of ourselves. Let's start from the beginning, as I explain how exactly the whole model idea came about, and how it was put together.

It first started when I was first hearing about the campaign, which had not yet been published. Some posters on the Paizo message boards began to discuss the existence of cardstock models, and a particular one that made for a lovely ship.

That model, made by WorldWorksGames, is called the Maiden of the High Seas.

I checked out their website - here - and found the ship in question. It sold for 16.99 - BUT, what you were buying wasn't anything tangible, but only a multitude of PDF files. On those files, you would find nearly 200 pages of color printouts, tiled and marked with details on how to cut them, fold them and score them. In other words, the file wasn't worth much, if you didn't have both the means to print it all out on proper cardstock, and the motivation and patience to actually piece it all together afterward.

But as luck would have it, I had that aforementioned print shop job - for a company I'd worked for part-time for about 7 years. So I was able to print out the costly order, for a very sweet discount. Using a very high-tech laser printer, and top-quality cardstock, the printed sheets looked fantastic... much better than I could have hoped for from a home printer (not to mention the home printer would have probably needed 3 or 4 ink cartridges, to get through the whole job).

So now that the printing was done, the hard part began. I purchased the tools I would need: cutting blades, cutting mat, lots and lots of liquid glue (of a type designed for scrapbooking, that wouldn't warp the card too much), and a few panels of foamcore.

Then I began some testing. Basically, with each sheet, you first had to score either side of the sheet with your blade, using pre-marked score lines. Scoring is the process of cutting very gently into the card, lightly enough to break it, but without actually cutting through. By doing this, you could later fold along those score-lines, without cracking the card, and making the folds very nice and even.

After scoring the sheet, you then cut around the edges, and folded along the scores. Now comes the most crucial part - gluing it properly into place, both evenly and precisely. If it's off by just a millimeter, then that error will in turn compromise the precision of every other piece to come, as ship slowly comes together, bit by bit.

Altogether, I spent many many nights, and many afternoons, cutting, scoring and gluing, while watching tv. At times it was a bit frustrating, at times things didn't make sense and I had to read over the instructions over and over... but for the most part, it was actually fun, and very very satisfying as I saw it all start to come together, looking great.

The final product exceeded my expectations. In the end, I only made one ship (even though I printed out the materials for two), because it was too labor-intensive a process to do twice. But I remain very happy and proud of the ship that I did make.

And to show it off - I took some pictures :)




















The Ship





















Garland at the helm





















Lavinia and Gustave enjoying a quiet moment together





















Crimson up in the shadows of the crow's nest





















The full party posing on the deck